Bunny Game 3D
Controls:
INPUT | ACTION |
WASD | To move |
SPACE | To jump and progress in dialogues |
E | To Interact |
F | To slam when in mid-air |
Bunny Game 3D is a cheerful little platformer where you play as a brave bunny knight on a mission to retrieve the King’s stolen carrots from sneaky raccoons.
This game was originally meant to be my submission for Cozy Spring Jam 2025, but I couldn’t finish it on time. Still, I decided to complete it afterward because it felt right. It’s actually a remake of my very first game on itch, simply titled “A Bunny Game”, and its colorful, playful world felt like a perfect match for the theme of spring.
The game was developed solo, which was definitely a challenge, but I learned so much in the process.
I’d love to know what you think of the game
your feedback means a lot!
Thank you for playing! 🐇🌱
Assets used:
-
Tree base asset from: CGTrader - Low Poly Stylized Trees
-
Background music from: Luna Lucid’s Free Creative Commons BGM Collection
-
Tracks used: "Aware" and "Moar"
-
Everything else: visuals, characters, gameplay was created from scratch.
Comments
Log in with itch.io to leave a comment.
Slamming those pesky racoons was very satisfying! Also I made it to the fairy because I'm a pro gamer.
such a sweet game, I loved playing it. would've wished you can change where are you facing or at least zoom out the camera a bit because platforming with a zoomed in camera is very difficult.
my favorite part is definitely the f slam. due to the camera angle it is very difficult to aim the slam at the enemies but the fun part is that f slamming actually increases the previous jump height so theoretically you can just increase your jump height infinitely and reach other areas without even touching the raccoons. not sure if this was intentional but it sure was fun
overall a very good game and I had a lot of fun playing
gameplay 8/10
rabbits 10/10
art 20/10
Thank you so much, that means a lot!
you're totally right about the camera, fixing it made the level design a bit easier at the time, though yeah, it ended up being not the most practical choice, especially for the platforming.
and yes, the F slam height stacking was intentional! The jump height does actually have a cap, but I wanted to give players some flexibility and make this short game a bit easier and more fun to mess around with.
Really appreciate the bunny rating 10/10 rabbits made my day!
thanks, I did noticed I wasn't getting that much height at some point but choke it up to getting less height the higher you got. and you were right, the f slam did make the game easier and definitely made the game very fun to mess around. I just think the slam is a little broken and hard to maneuver due to the camera angle
bnuy
I like that timing f slam can make you go higher and higher
Thank you! <3
Glad you noticed that!
Also yep, the slam range actually increases based on how high you are when you slam, so timing really pays off!